To get started, Paste a m3u8 URL into the above input box (skip if pre-filled) Click the 'Play' button.My name is Nishant and I am a Streaming Media Engineer at Apple. This player downloads the video specified in the M3U8 file and plays within your browser. Normally the playlist points to a stream on the Internet. M3U8 is a computer file format that contains a multimedia playlist.And finally offline HLS allows your users to download the content in the background. Along with that you can use FairPlay streaming content protection. You can use the same for downloads. Many of you already have media content authored as HLS for streaming. Over the years we have added new functionality and in this talk we'll cover everything you need to know. We introduced the ability to download HLS back in 2016.Let's see how we can get you started. It's appropriate to use offline HLS. They may want to download say when they're about to get on an airplane, or they may be on some expensive cellular data dataplan and they may want to download on Wi-Fi, in all these cases. Use it when your user explicitly requests media downloads.The following table shows the HLS features supported by OpenTV Player. So let's take a look at the download task.Updated: September 30, 2019. And finally, once a download is complete you can play it offline. Later on, you need to monitor the download task and update any progress in your app. The download task represents the entire lifecycle of a media download such as a movie.
I put this in for the ESPN Plus game. I also wanted to grab a MLB Game. I was trying to capture ESPN Plus HLS streams. IOS.cc.bingj.com/cache.aspxd5010324414858987&wMOBN4dQbGrmbupzhmkJoJtTGSSdOnFi Hello Just installed this on a Mac. Hls Player Download Tasks AreWhat is a URLSession? URLSession is an object which coordinates all network related tasks such as upload and download tasks.DRM is always configured per source. Download tasks are defined on URLSession. Br/743f7339-b4f8-4592-a36d. Hi Bashkarla trying to download this path here ottvsmediaservice. Perhaps it was not installed correctly Reply. For example, the network connectivity is poor, the download starts when the network improves. So in certain cases you may see that, the download does not start immediately. The important ones to remember are the Download task are scheduled according to availability of system resources. All configuration options have to be configured under the respective DRM The download task specifically inherit certain features from it. Configuration should be done using the configuration constants under flowplayer.drm namespace. Using it, you can download one combination of video audio and subtitle renditions. The first one we're going to look at is AVAssetDownloadTask. Coming to download tasks, there are two variants. Before we dig in, let's take a look at typical HLS asset we all are a familiar with.This particular asset has a bunch of video, audio and subtitle renditions.We will be using this as an example going forward. For example, if you hit network timeouts, AVFoundation retries the download for you. When you create AVAssetDownloadTask automatic media selection will be used. Here In this example I'm downloading a movie at 2 megabits. And then once you have the URLSession you can call makeAssetDownloadTask. You create it with the session configuration using an identifier. It provides you that with the time ranges that have been downloaded rather than bytes, so as to correlate better with media interfaces. I would like to highlight two of the interfaces we have here.The first one can be used to monitor the progress of your download. To do this you need to use AVAssetDownloadDelegate protocol. Moving on, after creating one of these things, the next thing you may want to do is monitor it for progress. For example if the device region is set as France, French audio and French subtitle renditions will be downloaded. Using AVAggregateAssetDownloadTask, you choose what renditions you want to download. We have another API called AVAggregateAssetDownloadTask. Some of you may be wondering what if I want to download multiple audio and subtitle renditions. I wouldn't go into detail but it's here for your reference. Here is an example on how you can do it. Later, you call aggregate AggregateAssetDownloadTask with the media selections you wanted to download. Once you have your media selections you create AVAssetDownloadURLSession as we did before. You can create a media selection by opening a mutableMediaSelection from your asset and choosing appropriate media selection option. To create one of these, first you need an array of media selections which you want to download. Then you split the remaining weight between your other media selections. We have observed that this accounts for approximately 70 percent of the download time, but this may vary depending on how your content is authored. The first media selection will typically involve downloading video and hence will take a longer time. You can do this by assigning weights to each one of these media selections. The first thing to do is split the download progress between your various media selections. Similarly to AVAssetDownloadTask. To monitor progress, you still use the loadedTimeRanges callback. In order to get you started, let's look at some of the downloadDelegate interfaces. Finally we can assign the remaining time to the subtitle renditions. Here I have split the time for the audio transition between studio and multi-channel representation. You can assign 70 percent of the download time to the video rendition, 10 percent of the time to each of the audio renditions. When your app is relaunched, you need to restore your existing DownloadTask. Download tasks still run when your app is in background. Another thing that might happen during their download is your app may get backgrounded. In case of audio rendition, expect the calls twice: once for studio representation, followed by once far multi-channel representation. You can use this as a synchronization point while estimating your download progress. Another interface to look at as didCompleteForMediaSelection. Airworks air conditioner manualIn case of AVAssetDownloadTask, you get the location once the download is complete. First let's take a look at where your download is deposited on the disk. Let's see how you can play them. So now you know how to create and monitor the download task. Then you can restore your existing task and then query the task to get the latest status of your downloads.You can also get the original AVAsset from the downloadTkask and you use it. An advantage of using the same AVAsset is it allows AVFoundation to optimize resources between playback and download. For playback you to use the AVAsset to create your playback item. Here is how we created a download task earlier. Now let's see how we can play your download. We'll see that reason in a bit. Another scenario you may encounter is your user is trying to play along after the download is complete. Any media resources fetch during playback will be stored to the disk and will not be refreshed again for the download. We call this scenario as play while download is in progress. We can obtain the AVAssetCache object from your AVAsset. Some of you may be wondering, Alright, I have an asset here probably with a bunch of audio and subtitled renditions, How can I find out what can be played offline? We have an interface called AVAssetCache. This is the same URL we saved earlier. We store there offline key for subsequent use. You can later obtain offline key from it. And provide the CKC to AVContentKeySession. You call your key server and get back the key in the form of Content Key Context.
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